<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3180810345163349978</id><updated>2012-01-25T17:09:09.361-08:00</updated><category term='blender'/><category term='sharav tech engine'/><category term='reading'/><category term='lua'/><category term='bullet'/><title type='text'>Sharavaa's blog</title><subtitle type='html'>just use your brain.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://sharavaa.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://sharavaa.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Sharavsambuu Gunchinish</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-mxT-kkDJ80M/AAAAAAAAAAI/AAAAAAAABcU/2Q2Ml6s1Ftg/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3180810345163349978.post-5913545137505730289</id><published>2012-01-23T16:07:00.000-08:00</published><updated>2012-01-25T17:09:09.367-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sharav tech engine'/><category scheme='http://www.blogger.com/atom/ns#' term='bullet'/><title type='text'>opengl glm and bullet physics transformation matrix conversion</title><content type='html'>Bullet физикийн rigid body нь btTransform төрлөөр хувиргалтын мэдээллээ хадгалж байдаг харин OpenGL-д миний ашиглаж байгаа төрөл бол glm::mat4 юм. Тэхээр bullet-ээс glm-рүү хувиргалтын мэдээллийг дараах байдлаар хөрвүүлэв.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;iframe height="400" src="http://hastebin.com/vavicibufo.avrasm" width="680"&gt;&lt;/iframe&gt;&lt;/center&gt;&lt;br /&gt;Дараах зурагт физик объектүүд дээр дээрээсээ давхралдан унаж тогтсон байгааг харж болно. Туршилтынх тул collison shape-үүдийнх нь хэмжээ нь их байгаа учраас объектүүд хоорондоо зайтай давхралдан харагдаж байна.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://dl.dropbox.com/u/3482121/downloads/sharav-tech-engine/bullet%20physics.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="512" src="http://dl.dropbox.com/u/3482121/downloads/sharav-tech-engine/bullet%20physics.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;[нэмэлт засвар] &lt;br /&gt;Дээрхи хэрэгжүүлэлт нь буруу байжээ учир нь bullet-ийн хувиргалтаас quaternion вектор авч&amp;nbsp;эргүүлэлтийн чиглэл болон өнцөгийн утгуудыг авч ашигласан боловч нэг л буруу ажиллаад байлаа. Учир нь quaternion-оос авсан өнцөгийн утга бол эелэрийн өнцөг биш юм байна. Тиймээс bullet-ийн хувиргалтаас шууд матрицийг нь авч объектдээ үржүүлж өгөх хэрэгтэй.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;iframe height="400" src="http://hastebin.com/butocojewe.coffee" width="680"&gt;&lt;/iframe&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-K09qoUYazQ0/TyCncZh5flI/AAAAAAAABqg/bRrTpBFc3Ww/s1600/bullet-physics-fixed1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" gda="true" height="512" src="http://2.bp.blogspot.com/-K09qoUYazQ0/TyCncZh5flI/AAAAAAAABqg/bRrTpBFc3Ww/s640/bullet-physics-fixed1.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-2npZuXgBe7w/TyCnfyJnVmI/AAAAAAAABqo/IakBa_nNDqo/s1600/bullet-physics-fixed.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" gda="true" height="512" src="http://1.bp.blogspot.com/-2npZuXgBe7w/TyCnfyJnVmI/AAAAAAAABqo/IakBa_nNDqo/s640/bullet-physics-fixed.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-3diKM7NhK2o/TyCniEFxKrI/AAAAAAAABqw/pMbBmsktPLg/s1600/bullet-physics-fixed2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" gda="true" height="512" src="http://1.bp.blogspot.com/-3diKM7NhK2o/TyCniEFxKrI/AAAAAAAABqw/pMbBmsktPLg/s640/bullet-physics-fixed2.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180810345163349978-5913545137505730289?l=sharavaa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/5913545137505730289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/5913545137505730289'/><link rel='alternate' type='text/html' href='http://sharavaa.blogspot.com/2012/01/opengl-glm-and-bullet-physics.html' title='opengl glm and bullet physics transformation matrix conversion'/><author><name>Sharavsambuu Gunchinish</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-mxT-kkDJ80M/AAAAAAAAAAI/AAAAAAAABcU/2Q2Ml6s1Ftg/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-K09qoUYazQ0/TyCncZh5flI/AAAAAAAABqg/bRrTpBFc3Ww/s72-c/bullet-physics-fixed1.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3180810345163349978.post-6942560647346599403</id><published>2012-01-19T01:14:00.000-08:00</published><updated>2012-01-19T01:20:25.107-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sharav tech engine'/><title type='text'>SHARAV TECH ENGINE</title><content type='html'>Yes yes I did it. C++, SDL1.3 and OpenGL 3.3 they are just rox!!! All stuffs are written from scratch by me. so I think, I have a special ticket for enter new modern graphics programming world.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-kxB6NRYv_lk/TxfeuH-wvKI/AAAAAAAABqQ/ggKnzo_T9qQ/s1600/wow_moment.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="512" src="http://2.bp.blogspot.com/-kxB6NRYv_lk/TxfeuH-wvKI/AAAAAAAABqQ/ggKnzo_T9qQ/s640/wow_moment.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180810345163349978-6942560647346599403?l=sharavaa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/6942560647346599403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/6942560647346599403'/><link rel='alternate' type='text/html' href='http://sharavaa.blogspot.com/2012/01/sharav-tech-engine.html' title='SHARAV TECH ENGINE'/><author><name>Sharavsambuu Gunchinish</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-mxT-kkDJ80M/AAAAAAAAAAI/AAAAAAAABcU/2Q2Ml6s1Ftg/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-kxB6NRYv_lk/TxfeuH-wvKI/AAAAAAAABqQ/ggKnzo_T9qQ/s72-c/wow_moment.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3180810345163349978.post-1701626993542452471</id><published>2012-01-18T15:20:00.000-08:00</published><updated>2012-01-20T15:42:21.101-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sharav tech engine'/><title type='text'>3d график хөдөлгүүр хийх өдрийн тэмдэглэл</title><content type='html'>Өмнө нь блог дээрээ нэг хэсэг хөдөлгүүр хөгжүүлэлтийн талаар овоо хэдэн юм бичдэг байлаа. Гэхдээ хөгжүүлэх явцад би хана мөргөсөн билээ. Өөрөөр хэлбэл цаашаагаа бичихэд хүндрэлтэй&amp;nbsp;ярьвагтай их коодууд бий болж эхэлсэн, баахан юм энд тэндээс нь шаваад л ямар ч зохион байгуулалт бүтэцгүй. Тиймээс энэ бүгд нэг л буруу яваад байгаа учраас зогсоогоод дахин шинээр Singleton design pattern ашиглаж&amp;nbsp;бичиж эхэлсэн юм. &lt;br /&gt;&lt;br /&gt;OpenGL 3 гэдэг хувилбар өмнөх хувилбараасаа ер нь маш ондоо болсон өөрөөр хэлбэл миний мэдэх OpenGL биш болсон байна.&amp;nbsp;Энэ хувилбар бол тэр чигээрэй gpu shader програмтай уялдаа холбоотой болсон бөгөөд GLSL хэлийг яалтачгүй ашиглаж&amp;nbsp;ойлгох хэрэгтэй болсон.&amp;nbsp;Тиймээс шинэ&amp;nbsp;OpenGL-ийг судлахын тулд OpenGL-т суурилсан энд тэндэхийн freeglut, glfw гэх&amp;nbsp;мэт янз бүрийн API ашигласан хичээлүүдийг өөрийн мэдэх төрөлх&amp;nbsp;SDL 1.3 луугаа порт хийж эхэлсэн юм :P SDL бол миний хамгийн сайн сурсан API учраас тэгж хэлж байна. Ийм маягаар би C++ хэлний хэрэглээ болоод OpenGL 3 API-г сурч сэргээж авсан. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-1rqns5390R4/Txn7r3HE7GI/AAAAAAAABqY/PmOZdqguVzU/s1600/120121-045159.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" nfa="true" src="http://1.bp.blogspot.com/-1rqns5390R4/Txn7r3HE7GI/AAAAAAAABqY/PmOZdqguVzU/s1600/120121-045159.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Дөнгөж саяхан хөдөлгүүрийнхээ цөм хэсгийг бичиж дуусгасан бөгөөд хамгийн анхны рэндэр скэнэгийнхээ зургийг блог дээрээ тавъя гэж бодлоо. Сүүлд харахад дурсгалтай л даа. Цаашаагаа ямар нэгэн ахиц гарах тоолонд мэдээж блог дээрээ нийтлэх болно. &lt;br /&gt;&lt;br /&gt;Зарим хүмүүс хараад ээ ямар хогийн юм бэ ийм юм хэнд хэрэгтэй юм зөндөө л олон бэлэн&amp;nbsp;энжайнууд байна гэж хэлдэг л дээ. Тэдэнд хандаж хэлэхэд хэй үүндээ бишээ хамаг учир нь know how-доо байна. Та өөрөө нэг бичих гэж оролдоод үз тэгээд ойлгоно. &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-3xDnqKSTyIY/TxdTgg_Ec9I/AAAAAAAABqI/fR5uXfruuuE/s1600/first-run2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="512" nfa="true" src="http://4.bp.blogspot.com/-3xDnqKSTyIY/TxdTgg_Ec9I/AAAAAAAABqI/fR5uXfruuuE/s640/first-run2.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180810345163349978-1701626993542452471?l=sharavaa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/1701626993542452471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/1701626993542452471'/><link rel='alternate' type='text/html' href='http://sharavaa.blogspot.com/2012/01/3d.html' title='3d график хөдөлгүүр хийх өдрийн тэмдэглэл'/><author><name>Sharavsambuu Gunchinish</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-mxT-kkDJ80M/AAAAAAAAAAI/AAAAAAAABcU/2Q2Ml6s1Ftg/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-1rqns5390R4/Txn7r3HE7GI/AAAAAAAABqY/PmOZdqguVzU/s72-c/120121-045159.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3180810345163349978.post-7719584650021308494</id><published>2012-01-11T18:38:00.000-08:00</published><updated>2012-01-11T18:38:07.930-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>joost improuvinga ma blender skillah :P</title><content type='html'>Хааяа блэндэр скиллээ бага багаар нэмэгдүүлдэг юм. Өөрийнхөө толгойг моделлинг хийх гэж оролдож үзлээ&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-243mMtTgewc/Tw5FfADfPQI/AAAAAAAABpc/6YX3uJ4__eI/s1600/02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" kba="true" src="http://4.bp.blogspot.com/-243mMtTgewc/Tw5FfADfPQI/AAAAAAAABpc/6YX3uJ4__eI/s320/02.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Лаптоп камаар толгойныхоо урт болон хажуу зурагийг аваад &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;проекцлоод mesh моделлинг хийнэ. Гэхдээ нэлээн топологийн алдаатай болсон байгаа&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Pg3PIlpWLAQ/Tw5GHB8P6MI/AAAAAAAABpk/Pb4Z5xAGMpE/s1600/04-mark-seam.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" kba="true" src="http://4.bp.blogspot.com/-Pg3PIlpWLAQ/Tw5GHB8P6MI/AAAAAAAABpk/Pb4Z5xAGMpE/s320/04-mark-seam.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Unwrap хийхэд бэлтгэж аль шугамаараа хайчлагдан &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;дэлгэгдэх вэ гэдгийг улаан зураасаар тодорхойлж mark seam хийнэ&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-v2fUgsMCEqc/Tw5Gcwe6YMI/AAAAAAAABps/ic4S0SC_kmY/s1600/05-unwrapped.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" kba="true" src="http://3.bp.blogspot.com/-v2fUgsMCEqc/Tw5Gcwe6YMI/AAAAAAAABps/ic4S0SC_kmY/s320/05-unwrapped.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;3D mesh-ийн цэгэн оройнууд 2D текстур луу mark seam зураасын &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;дагуу задран хайчлагдаж unwrap хийгдэнэ&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-3DbkJP6KR24/Tw5Gx4XU_DI/AAAAAAAABp0/HCqSjjZ4kHE/s1600/07-texturing.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" kba="true" src="http://4.bp.blogspot.com/-3DbkJP6KR24/Tw5Gx4XU_DI/AAAAAAAABp0/HCqSjjZ4kHE/s320/07-texturing.png" width="280" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Текстур зургийг UV map харгалзуулна. Хэхэ ерөнхий төс бол гарсан байгаа&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-lvFl-jYkMjQ/Tw5HFrThsPI/AAAAAAAABp8/c8qnfQk_hg8/s1600/09-fixed.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" kba="true" src="http://1.bp.blogspot.com/-lvFl-jYkMjQ/Tw5HFrThsPI/AAAAAAAABp8/c8qnfQk_hg8/s320/09-fixed.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Mesh-ийн топологийн алдааг засахыг хичээв. Аль болох дөрвөн өнцөгтүүд &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;ашиглахыг хичээсэн ч зарим холбоосууд дээр яалтачгүй гурвалжин ашиглалаа. &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Энэ нь би энэ моделлийг буруу хийсэн гэсэн үг.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180810345163349978-7719584650021308494?l=sharavaa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/7719584650021308494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/7719584650021308494'/><link rel='alternate' type='text/html' href='http://sharavaa.blogspot.com/2012/01/joost-improuvinga-ma-blender-skillah-p.html' title='joost improuvinga ma blender skillah :P'/><author><name>Sharavsambuu Gunchinish</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-mxT-kkDJ80M/AAAAAAAAAAI/AAAAAAAABcU/2Q2Ml6s1Ftg/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-243mMtTgewc/Tw5FfADfPQI/AAAAAAAABpc/6YX3uJ4__eI/s72-c/02.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3180810345163349978.post-8551749202561760555</id><published>2012-01-11T02:57:00.000-08:00</published><updated>2012-01-11T02:58:15.443-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lua'/><title type='text'>run lua script from c++</title><content type='html'>хуучин хувилбаруудад ашиглагдаж байсан lua_open функцынх нь оронд lua 5.2 дээр luaL_newstate функц ашиглагддаг болсон байна. Суулгах болон хөрвүүлэх холбох горимуудыг доор зураган дээр тодорхой харуулсан байгаа.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-r1Ovt4ot6A0/Tw1qgtnOoxI/AAAAAAAABpU/yk1u-D1KLmY/s1600/lua-scripting-linux.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="512" kba="true" src="http://4.bp.blogspot.com/-r1Ovt4ot6A0/Tw1qgtnOoxI/AAAAAAAABpU/yk1u-D1KLmY/s640/lua-scripting-linux.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180810345163349978-8551749202561760555?l=sharavaa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/8551749202561760555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/8551749202561760555'/><link rel='alternate' type='text/html' href='http://sharavaa.blogspot.com/2012/01/run-lua-script-from-c.html' title='run lua script from c++'/><author><name>Sharavsambuu Gunchinish</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-mxT-kkDJ80M/AAAAAAAAAAI/AAAAAAAABcU/2Q2Ml6s1Ftg/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-r1Ovt4ot6A0/Tw1qgtnOoxI/AAAAAAAABpU/yk1u-D1KLmY/s72-c/lua-scripting-linux.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3180810345163349978.post-5544562991658819309</id><published>2012-01-07T21:13:00.001-08:00</published><updated>2012-01-08T03:35:30.123-08:00</updated><title type='text'>My graphics programming journey easy going.</title><content type='html'>&lt;a href="https://twitpic.com/photos/_prompto"&gt;&lt;span style="font-size: x-large;"&gt;pictures&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-large;"&gt;&lt;a href="http://t.co/oPTdocnu"&gt;Download&lt;/a&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180810345163349978-5544562991658819309?l=sharavaa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/5544562991658819309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/5544562991658819309'/><link rel='alternate' type='text/html' href='http://sharavaa.blogspot.com/2012/01/my-graphics-programming-journey-easy.html' title='My graphics programming journey easy going.'/><author><name>Sharavsambuu Gunchinish</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-mxT-kkDJ80M/AAAAAAAAAAI/AAAAAAAABcU/2Q2Ml6s1Ftg/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3180810345163349978.post-6661260855978833166</id><published>2011-12-27T20:24:00.001-08:00</published><updated>2012-01-01T18:14:30.821-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reading'/><title type='text'>Books I'm reading</title><content type='html'>&lt;button onclick="window.open('http://www.amazon.com/OpenGL-ES-2-0-Programming-Guide/dp/0321502795'); return false;" type="button"&gt;&lt;h3&gt;OpenGL ES 2.0&lt;/h3&gt;programming guide&lt;br /&gt;&lt;img alt="opengl es 2.0 book" height="140" src="http://ecx.images-amazon.com/images/I/51EnRErREWL._.jpg" width="120" /&gt;&lt;/button&gt;&lt;button onclick="window.open('http://www.amazon.com/Game-Engine-Architecture-Engineering-Applications/dp/012229064X'); return false;" type="button"&gt;&lt;h3&gt;3D game engine&lt;/h3&gt;Architecture&lt;br /&gt;&lt;img alt="3D game engine Architecture" height="140" src="http://mrelusive.com/books/game/3D%20Game%20Engine%20Architecture.jpg" width="120" /&gt;&lt;/button&gt;&lt;button onclick="window.open('http://www.amazon.com/Game-Engine-Design-Interactive-Technology/dp/1558605932'); return false;" type="button"&gt;&lt;h3&gt;3D game engine&lt;/h3&gt;Design&lt;br /&gt;&lt;img alt="3D game engine Design" height="140" src="http://pds15.egloos.com/pds/200904/13/02/c0025902_49e2bd0ddc144.jpg" width="120" /&gt;&lt;/button&gt;&lt;button onclick="window.open('http://www.amazon.com/3D-Game-Engine-Programming-Development/dp/1592003516'); return false;" type="button"&gt;&lt;h3&gt;3D game engine&lt;/h3&gt;programming&lt;br /&gt;&lt;img alt="3D game engine Programming" height="140" src="http://ecx.images-amazon.com/images/I/41K%2B0ST6iJL._SL500_AA300_.jpg" width="120" /&gt;&lt;/button&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Эдгээр номнуудыг олж уншихыг санал болгож байна.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3180810345163349978-6661260855978833166?l=sharavaa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/6661260855978833166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3180810345163349978/posts/default/6661260855978833166'/><link rel='alternate' type='text/html' href='http://sharavaa.blogspot.com/2011/12/books-im-reading.html' title='Books I&apos;m reading'/><author><name>Sharavsambuu Gunchinish</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-mxT-kkDJ80M/AAAAAAAAAAI/AAAAAAAABcU/2Q2Ml6s1Ftg/s512-c/photo.jpg'/></author></entry></feed>
